Showing posts with label Garrisons.. Show all posts
Showing posts with label Garrisons.. Show all posts

Wednesday, 24 May 2017

Recap: World of Warcraft: Warlords of Draenor



WoD to Legion

As i mentioned in my previous post, much has happened in the World of Warcraft that many of us know and love since I last wrote on this blog.



Warlords of Draenor was the first expansion where Blizzard moved towards the idea of "player housing" that so many people have been asking for since the game began.

Garrisons were instanced areas within the game that looked slightly different as to what level of garrison you had unlocked. however there was one style for Alliance and one for Horde. The garrison was instanced solely to you with the phasing software that Blizz have perfected since Cross-Realm Zoning was introduced.

There were many differing opinions on garrisons, and these ranged from people being upset at the content being gated behind a certain point in the garrison storyline, to problems with instance servers and complaints at one factions garrison style looking way better than the other.


Garrison Styles


I spent large amounts of time in both styles of garrison, and personally felt that the Alliance one was more aesthetically pleasing. The Horde design went with the usual outpost full of spikes theme that we seem to get lumped with all the time - I think Blizzard forgot about the beauty of the Blood Elf zones.

So pretty, this was in Shadowmoon Valley

Many spikes! This was in Frostfire Ridge
On the whole the garrisons were a successful Blizzard experiment in the phasing software they use, enabling them to have millions of players in one location but all separated into their own little bubble of privacy.

There wasn't much customisation available for the garrisons, other than seasonal decorations and you could get an auction bot if you collected all the relevant parts, and due to gathering professions such as mining, herbalism and fishing able to be completed in garrisons, many people hardly left them.

Content wise, the questing throughout the zones was decent, and the addition of collecting treasures for toys and a small amount of XP meant that the levelling experience was fast and fun. The whole alternate timeline thing was easy to take in as you followed the storylines. The more you did it the more it was possible to refine it - towards the end I was able to level characters just by collecting treasures, completing area bonus objectives and a few choice quests, managing to skip one or two zones completely (I'm looking at you Spires of Arak!)

Most zones were beautiful in their own way from the snowy wastes of Frostfire Ridge to the lush grasslands of Nagrand.

Frostfire Ridge

Nagrand

Raiding and End Game content


The raids in Warlords of Draenor were each fun in their own way, despite the last raid of the expansion lasting even longer than Siege of Orgrimmar had, burning many people out.

The first raid that many people completed was Highmaul - this was an ogre-centric raid. 



This was a quick seven boss raid, all pretty standard tank and spank encounters, with the exception of Brackenspore where ranged had to use a flamethrower to stem the tides of moss looking to cover the ground.

The second raid most people completed was Blackrock Foundry with assorted orcs and friends.


My personal favourites from this raid were Hans'gar and Franzok (Hanz and Franz) and Operator Thogar.

Seren had fun in this raid, especially on Hanz and Franz


Last raid was Hellfire Citadel which was the last content for well over a year. The raid itself was fun with varied bosses, and the Moose mount for defeating Heroic Archimonde before the next expansion.


This prompted many people to sell "Moose Runs" but the community clubbed together and many people just took some extras with them due to the nature of flex raiding.


Thus ended Warlords of Draenor, an expansion that wasn't too bad in the grand scheme of things but people were very glad for it to end and to move on to more exciting things


Tuesday, 25 February 2014

Information Overload (If You Let It Anyway)

Reading The Godmother's recent blog has inspired me to actually write another one of my own!

As she reminds us, we have recently been informed that there is basically a metric ton of information about Warlords of Draenor that the Dev team have ready that hasn't been shared with us.

This mountain of information shall soon be coming our way and as she points out, there are many different ways that people try to deal with all this.

I shall no doubt do what I always do when there are large patches/expansions upcoming - which is largely nothing!


Go away WoD Info, I know you are there but I choose not to see you!

Like the rest of the fan base, I know there is a lot of information out there, and I even skim read some of it, but largely, I tend not to actually read up on everything.

I don't mind big things being out there, and I will inevitably read some massive spoilers (either from clicking MMO-Champion or such like, or from Twitter) which I have no issue with.

However I don't tend to actively go and seek all the information I can possibly find on a new patch or expansion. This inevitably means that I log in on patch day and have no idea what has changed and just joyfully bask in the excitement of my guildies as we all tell each other what we've found out.

I will admit, I do tend to skim read over and look for anything that might be changing for hunters, considering that is my main class I play, and I sometimes read up on some of the changes that might affect my other alts (but not always!)

Mostly, I rely on the interpretation of said notes and information from the blogs that I read and use that as my basis for understanding what is coming rather than the official Blizzard released information (which usually leaves me with some varied feelings on the different aspects of changes incoming ^^).

I did read about the upcoming changes to heroic dungeons in Warlords of Draenor and the fact that they will need a Silver in Proving Grounds to be able to PuG them, which did worry me as it was something I hadn't attempted (having only just gotten Bronze when I initially did it). I do a fair amount of my dungeons as PuGs, despite being in a guild. (Yes I could ask guildies, but half the time I feel that I would slow guildies down so would be better off with randoms - yes I know that's a silly point of view :p).

So I logged in and after updating the guildies that were online of the upcoming change sent my hunter off to do Proving Grounds until she got Silver, and proceeded to one shot it. It seems having a large amount of gear since last trying helped the situation somewhat!

I intend to try and get the rest of my 90s through Proving Grounds at some point, but no idea when as yet.

In other News, I have been attempting to get the green fire scenario done on my Warlock (to much frustration). I have managed to make my way through to the last boss, but can't quite manage to kill him. Have also been attempting to learn how to play Destro which possibly wasn't the best time or place to do that!

However one of my guildies has written a lovely guide on our forums and I aim to have finished this before WoD comes out (either that or wait till I'm 100 and zerg the sodding thing xD)

So to round off, I may only read some of my usual blogs in the upcoming months in an effort not to read too much about the upcoming changes, but I still love you all :p

(That being said, gief all the information about Garrison!)